Tag Archives: FATE

Dresden Files (RIP)

Cross-posted from Gametime, please put any comments there”

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World Creation in the Dresden Files RPG

The Dresden Files RPG is an evolution of Spirit of the Century, one of my favourite RPGs, and the best pulp game on the market. A large part of the design philosophy for the game is that character creation is … Continue reading

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Spirit of the Tentacle: Tearing up New York City

Reposted from Gametime Pulp was not the first genre to play hard to get. Westerns have proved, if possible, even more difficult to run than Pulps. Both rely on a few key, but ultimately counter-intuitive, genre conventions. For Westerns, the … Continue reading

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Spirit of the Tentacle: Epilogue

Reposted from Gametime (I was going to post the 4th part yesterday, and this today, so Matt could post uninterrupted tomorrow, but I didn’t have time yesterday, and so the epilogue is following the main event closely. Best laid plans … Continue reading

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Spirit of the Tentacle: Scripting DOOM

Reposted from Gametime Spirit of the Century is sold, and sells itself, as a “pickup game.” The pervading sense in the text is that the game’s intended to be low-prep for the GM: a game which writes itself. There are … Continue reading

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Spirit of the Tentacle: Preparing the Monster pulps, scenario design contest, GM Alasdair, FATE

Reposted from Gametime I’ve written a lot of CON games. A really quick tally sets it at 10. Oh, that’s less than I thought. Nevermind: it feels like a lot. And the reason is that it’s a difficult thing to … Continue reading

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Spirit of the Tentacle: Hopes and Dreams

Reposted from Gametime This is the first in a series of probably 4 posts where I’m going to discuss my experience running Spirit of the Century at KapCon this year. I’ve already made and circulated for comments the middle two … Continue reading

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