Tag Archives: Cyberpunk

Dredd [2012]

If you only see one desperate room-by-room survival fight through a massive office building filled with enemies, go see The Raid. If you see two, consider Dredd. There’s no doubt in my mind that if The Raid didn’t exist, or … Continue reading

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Blackhat [2015]

Michael Mann’s cinematography conveys a dark and turbulent world with a murky morality and a stylish sensibility; his characters are melancholy and never quite comfortable in the world they inhabit. Everything is done with a straight face, especially the snippets … Continue reading

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Ex Machina [2014]

The surface of this film is about a young programmer trying to decide whether a robot has fully-fledged Artificial Intelligence, or whether it is merely a cunning simulacrum. This intelligence has been housed in an odd body – a beautiful face, … Continue reading

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Niche Protection

I have recently backed Hamish Cameron’s new *World game, The Sprawl. It’s a game that will fill an infrequently-used niche in my gaming regime: Cyberpunk. Combined with the other games in the *World suite, The Sprawl is getting me closer to … Continue reading

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Neuromancer, Day 5: … and he never saw Molly again.

When someone disagrees with me about detectives, I can be fairly sure that it’s due to a difference in interpretive effort and emphasis, rather than due to a factual error on my part. I’m less confident in my knowledge of … Continue reading

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Neuromancer, Day 4: Beyond Simulation

Man is the measure of all things. This is because Man does the measuring. When we try and imagine a conception of reality beyond our mortal ken, we naturally run into problems. Putting yourself in the… shoes… of an n-dimensional … Continue reading

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Neuromancer, Day 3: Once Upon A Time In A Dystopian Future…

When discussing a genre, it’s grand to espouse a kind of global theory. Crime fiction is about the enforcement of social norms. Tragedy is about the failure of human agency. Fantasy is about trudging. Cyberpunk is about systems of control, … Continue reading

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