Category Archives: Theory

Niche Protection

I have recently backed Hamish Cameron’s new *World game, The Sprawl. It’s a game that will fill an infrequently-used niche in my gaming regime: Cyberpunk. Combined with the other games in the *World suite, The Sprawl is getting me closer to … Continue reading

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Getting Specific About Scenario Design

If you want to understand the process of creation, you can do worse than to think about Harold Bloom’s famous book The Anxiety of Influence. The central thesis of the text is that strong imaginative forces deliberately distort and misread their … Continue reading

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Indiana Jones and the Story-facing Character

In “Player-Facing Scenarios”, I discussed one approach to thinking about the interaction of story and character. I described an ideal, where it is not possible to disentangle the two in a meaningful way, and offered a few ways of thinking … Continue reading

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Player Facing Scenarios

This was originally published on Gametime: an outpost for NZ RPG thought. When the Forge spawned the “Indie Game Revolution”, I was very sceptical. I took my line pretty far – I called out steve_hix over his award of “Best GM” at … Continue reading

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Post-Procedural

I was idly browsing the forums at Pelgrane Press, when I came upon a quite interesting statement about the relationship between procedural storytelling and noir: JustinF: I had been thinking of Noir primarily in terms of procedural investigation, but I … Continue reading

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Dread, EPOCH and the GMIS

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Dresden Files (RIP)

Cross-posted from Gametime, please put any comments there”

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