KapCon XIX was the best KapCon I’ve been to.
I have no real complaints.
I liked all the little changes this year, esp no duckling walk.
I thought the range of games and the quality apparent from talking with other attendees was at an all-time high.
I think there are going to be some interesting decisions about where to take KapCon from here. The push over the last few years for more people to GM has meant more GMs running fewer games with a correspondingly higher level of time and energy per scenario, increasing the quality. That’s my theory. I don’t think there’s much scope to grow the con – I expect another 5-10 people next year, but nothing massive. I can’t think of any real administrative changes that would help. The LARP is now apprently consistently about as good as a game can be.
My main hope is to increase the participation in the SDC. My game this year ran well 99% because of entering it in the SDC. The level of prep and thought that went in, and the time I spent was not dramatically more than usual; Horror Victorianorum took about this much time, Spirit of the Tentacle took considerably longer. But it was more focused. I will probably run poorly prepared games again in the future, but for Fright Night and KapCon the real temptation is to write the game as if for the SDC and then start the play-test cycle. It is easier than how I used to do things, and it is better.
It delivers a much more predictable experience from the get go. My two worst games were Horror Victorianorum and Death on the Streets, each of which ran about 5 times total and no two runs were remotely similar, and which had wildly different timing. All 3 runs of A World of Possibilities were more or less to time and had no real difficulties in the execution (unlike HV, which was something of a disaster 4/5 times).
So, that’s KapCon.
My thoughts now turn to Fright Night. Goal this year is to run something truly nasty.